AttributesΒΆ
Use the RenderGraph to change the objects properties in the scene. This allows to efficiently duplicate a setup from a scene to another by simply copy/pasting the RenderGraph. You can also export/import the RenderGraph using the File > Export Selection and File > Import menu commands.
- Go in the RenderGraph node network.
- Create a node using the node picker (Ctrl+Space then type the node name you want, like 'shader', 'attributes', 'trace', 'lighting', 'layer', 'lightattributes' or 'lightoverride')
.. or select a node in 'Library > rendergraph' - Insert the node in the flow by draging it over a connection.
- Look for the attribute in the Properties view.
- Click the
button to switch from default to override. You can also directly change the parameter value to force it as an override.
![](images/shading-o.png)
![](images/button_show_overrides.png)
It is useful to see what are the attributes of an object with their value that are carried through the RenderGraph nodes.
- Go in the RenderGraph.
- Select the object in a Viewport or Node List view. All RenderGraph nodes through which the object flow will be highlighted in blue.
- Over a node with the mouse to display the current attributes state at this current place.
- Go in the RenderGraph node network.
- Select the attribute node you want to bypass/block.
- Press U to toggle between the normal/bypass/block modes.
.. or modify the 'Node > State' attribute of the attribute node using the Properties view.